3FTC "1" vs M2M or Zone BLOB
08/09/2012This is a great play to use either as your first BLOB vs a team you haven't gotten to scout or out of a time-out to prepare for either a man or zone defense. See More
Favorite Send to FastDrawThis is a great play to use either as your first BLOB vs a team you haven't gotten to scout or out of a time-out to prepare for either a man or zone defense. See More
Favorite Send to FastDrawWe use this BLOB vs a 2-3 zone defense. The key is the speed of the cuts. If the players sprint, it is very hard to guard See More
Favorite Send to FastDrawOne of my favorite BLOBs. This causes trouble for the defense and has options vs any way they guard it. See More
Favorite Send to FastDrawThis play is great to get the ball to the block while keeping the other team's post away from help and also sets up an easy elbow jumpshot. See More
Favorite Send to FastDrawAnytime you can get two plays from the same set you are at an advantage vs the defense and against coaches who have scouted you. Using a screen vs the zone causes confusion and when done correctly gets you an open shot. In this series the same set is used but by changing who is screened it creates different open shots. See More
Favorite Send to FastDrawThis is a fun set to install. The players will love it and you'll love the result. We use a pass I first saw late one night watching FIBA basketball on NBATV. Think Manu Ginobili type play. Your player passing will sprint to the baseline, jump out of bounds and complete a cross court pass. I like this pass because if the defense tips it you get to run a BLOB (see my other posts) and most defenders, mine included are going to stop at the baseline. If they don't, again, hit them and its a BLOB opportunity. Drill included See More
Favorite Send to FastDrawThis is a play that you can use vs a MatchUp zone as a continuity or vs a 2 front zone as a set play. The play uses timing and screens to attack the defense and force defenders to decide who to guard. See More
Favorite Send to FastDrawThis play uses two different types of screens to get your team an open 3pt shot or a backside lob. Passing and Shooting drills included. See More
Favorite Send to FastDrawThis zone set is a lot of fun to run. Anytime you can get the defense to bite and give up a lay up it's a blow to their pride and gets them doubting and guessing. After this works, try not to smile too big. See More
Favorite Send to FastDrawThis is a good zone continuity offense to use against a 2 front zone. It creates many shot opportunities and is easy to master and add quick hitters and adjustments. I can send you the breakdown drills and shooting drills we do with this offense. gwhite32@att.net See More
Favorite Send to FastDrawThis set gets you an isolation on the block quickly and if run through it's entirety results in a lay-up, elbow jump shot or a kick out 3. See More
Favorite Send to FastDrawThis play gets your best player in a pick and roll situation while also getting 2 quick looks for lay-ups to keep the defense honest. I've attached two ending options for you to decide which fits your needs the best. See More
Favorite Send to FastDrawAttached are the drills we use to teach this offense. I'll be posting a blog on the benefits of creating drills to fit your needs later this week. Hope this helps with the offense. See More
Favorite Send to FastDrawThis play works for teams running the Read & React offense by using Layer 1 rules, adjusting the timing and adding screens at the end of the basket cut. This has two options off this action so you can run the play multiple times. See More
Favorite Send to FastDrawOne of my favorite drills is The Inferno. This is a great October 15th drill because it immediately raises the intensity level or shows the lack of it. What you'll need: 3 Passers 4 Offensive players 4 Defensive players 1 Ball 1 Box of band-aids (if it's a successful drill.) Players begin on the elbows and blocks. This drill is for 8 minutes. The team's roles will switch at the 4 minute mark. There are no substitutions for the 8 involved. When the ball is at the top, the offense down screens. When the ball is on the wing, players screen across. To keep the drill competitive, and it won't take much, use one of the following scoring systems: Each catch = 5 defensive pushups (5 keeps the speed going plus a good screening group will average 20 catches in 4 minutes) Each catch = 1 pt for elbow catch, 2pts for catch on the block. Keep track and at the end of 8 minutes losing team has a reminder drill. Each catch = live four on four. Offense gets whatever shot they score, Defense gets 2 for a stop, 3 for a charge, etc.. 3fromthecorner.com See More
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