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Basketball Play - Spurs Tight Stack

Spurs Tight Stack

Wes Kosel 09/22/2015

2 cuts off of a staggered cross-screen from 3 and 5. 1 passes to 2 on the wing for a shot. If the shot isn't there, 4 sprints out to set a screen on the wing as 5 and 3 clear out of the way. If 2 rejects the screen, he drives baseline as 5 sets a hammer screen for 3 in the corner. See More

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Basketball Play - Rip

Rip

Cody Toppert 09/18/2015

While there is a plethora of calls and reads you can work off of, if you are trying to run Push / C-Game as a motion you may want to limit weak side elbow action to one or two things. In this case we will review RIP, which is a rip screen into a flex look. The 1 hits the 4 at the elbow, then the 5 sets the rip screen for the 1 who cuts to the basket and then sprints opposite to set the flex screen for the 3 in the corner. After receiving the ball at the wing the 4 hits the 5 (big to big) and then sets the down screen on the 1 to complete the flex action. The 5 can hit the 3 on the flex cut, the 1 on the pin down or go DHO with the 1 as well. If he “checks down” and nothing is open DHO with the 2 is also an option. See More

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Basketball Play - Virginia Tech Post Entry

Virginia Tech Post Entry

Wes Kosel 09/12/2015

1 dribbles right as 3 cuts off of a screen from 4 at the left elbow and gets the ball at the top of the key. 2 then cuts across the baseline off of a screen from 5. 3 looks to pass to 2 for a shot. If 2 doesn't have anything, he looks to pass to 5 posting up inside. Once 5 has the ball, 1 cuts off of a staggered-screen from 2 and 3 and 4 sets a back-screen for 3. See More

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Basketball Play - Floppy GO

Floppy GO

Cody Toppert 09/04/2015

Floppy GO differs from Floppy GET in that the big who set the primary pin down will then continue to set a block to block screen for the weak side big. The weak side big then sprints to the SPNR, presumably with is defender unattached. The benefits of this are late or non-existent PNR coverage. Thus a good screen in the PNR will allow the wing to get to the middle of the court and cause a mismatch or present an advantage. See More

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Basketball Play - Floppy Punch

Floppy Punch

Cody Toppert 09/04/2015

Punch indicates that after the small uses the pin down and receives the ball on the wing the big who set the pin down will post up. We then look for a post entry, after which team philosophies take over (cut through below the block, down the middle, split the guard or space). See More

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Basketball Play - Floppy Fist

Floppy Fist

Cody Toppert 09/04/2015

Floppy ran with Fist action indicates that the weak side big will sprint to the PNR. Thus after the small uses the pin down and receives the ball on the wing, the weak side big will be in full sprint to the SPNR. The big that set the pin down will then relocate to weak side dunker or elbow. If he relocates to the elbow and the ball is kicked to the flow away PG, the big can again set an Angle PNR. See More

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Basketball Play - Floppy GET

Floppy GET

Cody Toppert 09/04/2015

When Floppy is ran as a GET action, this can indicate that the strong side big who set the pin down is the activated on ball screener. Thus the wing receives the ball, the strong side big will then sprint to set the PNR, this can be an SPNR or a Step Up depending on the defense and the coverage. From there the weak side players will space, filling corner, wing and dunker (duck in zone). See More

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Basketball Play - Floppy Diamond

Floppy Diamond

Cody Toppert 09/04/2015

Another way to initiate Floppy is out of a Diamond set up. This time the activated shooter is starting under the basket with single pin downs from the bigs on both sides. Again he can choose which way to go and again the secondary guard will exit the opposite direction. The only difference in this set up is that the secondary guard is starting at the nail (the middle of the free-throw line). This means that when he exits the opposite direction of the activated player, instead of him using a pin down, he is using a pinch fade or flare screen. Thus if the activated shooter uses the single pin down on the left side, the secondary guard will use the pinch fade on the right side. See More

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