Michigan Wolverines - Ball Screen Numbers Advantages - FastModel Sports

Published 03/29/2018 by Randy Sherman Favorite Send to FastDraw Print Embed

About This Play/Drill

Michigan Wolverines use a simple pick-and-pop from a run out or Spread Ball Screen to create numbers advantages for their offense.

Check out the video playlist below the diagrams of these concepts mini-clinic experience on these concepts (volume up).

Related materials:

 

  • Basketball Play - Michigan Wolverines - Ball Screen Numbers Advantages
  • Basketball Play - Michigan Wolverines - Ball Screen Numbers Advantages
  • Basketball Play - Michigan Wolverines - Ball Screen Numbers Advantages
  • Basketball Play - Michigan Wolverines - Ball Screen Numbers Advantages
  • Basketball Play - Michigan Wolverines - Ball Screen Numbers Advantages
  • Basketball Play - Michigan Wolverines - Ball Screen Numbers Advantages
  • Basketball Play - Michigan Wolverines - Ball Screen Numbers Advantages
  • Basketball Play - Michigan Wolverines - Ball Screen Numbers Advantages
  • Player 4 sets the running slip or pick-and-pop from the four-low alignment

     

    The goal is to get two players on the ball and find Player 4 with an advantage with the throwback pass

  • X2 has a dilemma - stay on corner player or run at Player 4?

     

    The pick and pop creates a brief 2v1. Player 4 must be ready to shoot on the catch or drive anyone that closes hard at them

  • Should x2 run hard at Player 4, transfer the advantage with a "one more" pass to Player 2

  • 5 sets ball screen or running slip for 1 and pops toward the single side

     

    1 makes throwback pass to 5

  • X2 has a dilemma - stay on corner player or run at Player 5?

     

    The pick and pop creates a brief 2v1. Player 5 must be ready to shoot on the catch or drive anyone that closes hard at them

  • Should x2 run hard at Player 5, transfer the advantage with a "one more" pass to Player 2

  • When the defense traps or aggressively hedges the high ball screen, the screener (player 5) "short rolls" to the middle of the floor

     

    Player 1 finds player 5

  • This creates a 3v2 numbers advantage