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Basketball Play - OKC Thunder - Pitch Get

OKC Thunder - Pitch Get

Ryan Nguyen 10/11/2017

Elbow ball screen option out of the Oklahoma City Thunder's "Pitch" series. Rather than 1 cutting to the basket then setting a flex screen, he exits to the left corner. 5 sets an elbow ball screen for 4, while 5 rolls to the basket after screen. 3 shakes behind 5's roll. See More

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Basketball Play - OKC Thunder - Pitch Side

OKC Thunder - Pitch Side

Ryan Nguyen 10/11/2017

Side ball screen option out of Oklahoma City Thunder's "Pitch" series. 4 passes the ball to 3 then follows into ball screen. 4 fakes the ball screen for 3, then slips hard to the basket. 5 trails right behind 4 and sets a ball screen for 3. If x4 is late on the coverage, x5 is forced to help on 4's slip, meaning there's no support on 5's ball screen. See More

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Basketball Play - Miami Heat - EOG SLOB

Miami Heat - EOG SLOB

Ryan Nguyen 01/19/2018

Erik Spoelstra ran this EOG SLOB set in consecutive games versus the Utah Jazz and Toronto Raptors. Set is designed to use Wayne Ellington's gravity to pull two defenders onto him when comes off the flare screen from Kelly Olynyk to the strong side corner. Olynyk then sets a down screen for Richardson where he looks to attack on the catch after the inbound pass. See More

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Basketball Play - Decathlon Testing

Decathlon Testing

Joel Hueser 09/21/2016

Each year, preseason and sometimes during the season, we test our players for assessment purposes. The Decathlon is a good indicator of player strengths and weaknesses. The test consists of ten shooting skills performed for one minute each, one skill right after the other. We have acquired over 25 years of data using this test. As a result, we have a pretty good idea of a player's offensive skill set when it's all said and done. We like to factor these numbers into our selection process. To date, in my 25+ years of coaching, not quite 20 players have scored 200 baskets or higher. The highest is 218. The first 3 minutes set the tone. A fundamentally sound player can score close to 100 or more baskets right out of the gates. We consider the following grade levels and scores very good: Freshmen 160 or more Sophomores 170 or more Juniors 180 or more Seniors 190 or more Skill Level Scale: 000-100 | Poor! 100-115 | Very Low Skill Level 115-130 | Low Skill Level 130-145 | Average Skill Level 145-160 | Above Average Skill Level 160-175 | High Skill Level 175-190 | Very High Skill Level 190-205 | Outstanding! See More

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Basketball Play - Fullcourt Moves on the Move

Fullcourt Moves on the Move

Joel Hueser 10/01/2018

Moves on the Move In order to break down a defender on the move, we encourage all players to develop a go-to move and counter move. Consider the following points as well: 1. Maintain a speed of 80 mph (80%). 2. Attack the defense right between their eyes. Go right at them! 3. Make your move a stride or two away and attack the defender’s outside shoulder at 100 mph (full speed). 4. Finally, close the gap once you get by them. 5. Be sure to practice these moves on both sides of the floor!!! See More

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Basketball Play - 5 Out Motion Offense

5 Out Motion Offense

Joel Hueser 09/26/2021

We take great pride in being the best motion team we can be. Learning to play this way is not easy. I often compare motion to reading. It takes time, but once you know how it's really worth it. In order for our offense to be successful—we must play harder, smarter, and more together than our opponent. Our motion offense helps to coordinate all of our individual skills into a cohesive team unit. No longer will skills be thought of as individual, but rather a contributing asset to our team play. Each player will maintain his own creativity and initiative because our offense is flexible enough to expose such assets. Most often we function with four perimeter players around one inside player. There are also times when we are most efficient with our five best players on the floor. This five out, positionless concept is also the set we encourage all of our youth programs to implement. The advantages far outweigh the disadvantages. Too often a player is marked as a “big” early in his adolescence, only to stop growing by his freshman year. By this time his skill level is lagging behind the others and the transition back to the perimeter is insurmountable. If you are a youth coach, the greatest service you can do for your players is to teach them the fundamentals of the game and allow everybody to play inside and out. Our best teams have always been made up of highly skilled players who could do it all. See More

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Basketball Play - 4 Out Motion Overview

4 Out Motion Overview

Joel Hueser 10/20/2022

Motion Spots Offense is spacing, and spacing is offense: -Strive to keep the two guard spots filled (aka "Square the Top") -Maintain 12' to 15' spacing -Floor balance will dictate wing and forward spots -Take all cuts to the basket (unless post is occupied) and then space out -When spacing out, fill the open spot. If it's not open, back screen out Motion Terminology -Point -Slot -Wing -Forward -Dead Corner -Porch -Landmark -High Post Guard to Wing/Forward Pass = Basket Cut 1 uses a front or rear cut depending on how x1 guards the pass (front cut shown here). Occupied Post = Shallow Cut 1 uses a front or rear cut depending on how x1 guards the pass (rear cut shown here). w/High Post = UCLA Cut (aka Basket Cut) 5 back screens and 1 uses a front or rear cut depending on how x1 guards the pass (rear cut shown here). Guard to Wing/Forward Pass = Middle Screen 1 and 4 must read each other and go opposite. Shown here 4 is the 1st cutter curling to the basket, and 1 replaces out. Guard to Guard Pass = Set a Wide Pin Down Screen 1 looks to basket cut first (this is ALWAYS our primary cut) to create proper screening angle (butt to ball). -Sprint to screen -Fist up, "Use me!" -Wait, wide, watch!!! Guard to Guard Pass = Receive a Flare Screen 1 looks to basket cut first (this is ALWAYS our primary cut) to set up flare cut. 2 creates proper screening angle by positioning his butt to the dead corner. -Sprint to screen -Fist up, "Use me!" -Wait, wide, watch!!! w/High Post = Chin Cut (aka Basket Cut) 1 uses a front or rear cut depending on how x1 guards the pass (rear cut shown here). 4 looks for 1 cutting to the basket. Several options present themselves here: -1 screens for 3 and 4 screens for 1 (STS) -5 screens (WPD) for 2 or ball screens for 4 -4 passes to 3 and cleans up a stagger screen for 2 Guard to Guard Pass = Set a Ball Screen 4 looks to basket cut first (this is ALWAYS our primary cut) to create proper screening angle (butt to sideline). 4 wants to make x1 go over the top of his screen. -1 needs to drive the ball -4 rolls/dives hard to the rim (or pops if he can shoot the three) -Back action for 2 when 4 dives Wing to Guard Pass = Replace Cut (V-Cut) Preferred cut in this situation to maintain proper floor balance. Wing to Guard Pass = Receive a Back Screen 5 creates proper screening angle by positioning his butt to the basket. 3 uses a front or rear cut depending on how x3 guards the pass (rear cut shown here). After 5 holds the screen: -Pop out if he can shoot the three -Button hook 3 on the landmark -Pin down for for cutters changing sides Post Entry = Spits Anytime we enter the ball to a player with his back to the basket we "split the post". Our default action is for the passer to screen for the nearest perimeter player. In this diagram, 2 screens for 1. Obviously, how the defense reacts will determine our cuts. Post Help = Hot! Anytime the ball cannot be passed to the wing or slot due to a trap and/or denial pressure, post help is needed. In this diagram, 5 flashes to the high post. We always want to fill "3 Near & 1 Deep". On the catch, 2 back cuts and 5 makes a play. Slot Penetration to Open Post = 4 cracks back 2 baseline drifts 5 stays on the porch opposite the ball 3 fills "1-more" spot Slot Penetration to Filled Post = 4 cracks back 2 baseline drifts 5 "undercuts" to get opposite 3 fills "1-more" spot Guard to Wing Dribble Hand Off = Flip Flips (aka DHO) are a means to counter pressure and/or change up ball movement. In this diagram, 1 flip to 2. Much like a ball screen: -1 and 2 come together (w/the ball) -2 wants to tun the corner and get "downhill" -Reading the defense, as with all motion concepts, if very important Quick Hitter(s): Floppy Guard to Guard Dribble Hand Off = Pitch Pitches are a means to counter pressure and/or change up ball movement. In this diagram, 1 pitches to 4. The difference between a flip and a pitch is two-fold: 1. It's a guard to guard transaction (slot to slot). 2. Flips tend to be a little tighter in proximity. A pitch is like a rugby pass. Flips & Pitches Together = Flip, Pitch & Go Combining these two actions together require highly skilled ball handlers, but when done efficiently it can be a very hard to guard addition to motion basketball. In this diagram we see a Flip, Pitch & Go: -1 flips to 2 -2 pitches to 4 Flips & Pitches Together = Flip, Pitch & Go With plenty of space to drive, 4 makes a play: -Gets to the rim -Kicks out to 1 -Passes to 5 Fist Out = Ball Screen on Wing/Slot -Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side) -Sprint to screen! -Set an angle that induces the defender to go over the top of the ball screen -Drive the ball at least 2 dribbles Fist Out = Back Action -5 holds his screen and then dives hard to the basket -Often x2 will help with 5 diving/rolling, 2 fills up (aka "Back Action) -1 reads this a throws back -3 and 4 must "hold the sideline" and be shot ready Fist Down = Ball Screen in Dead Corner -Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side) -Sprint to screen! -Set an angle that induces the defender to go over the top of the ball screen -Drive the ball at least 2 dribbles Fist Up = Ball Screen on the Point -Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side) -Sprint to screen! -Set an angle that induces the defender to go over the top of the ball screen -Drive the ball at least 2 dribbles Flat = Pressure Release for Point Guard To relieve x1's extended pressure, 5 screens with his butt "flat" (aka squared) to the baseline. 1 attacks the space and makes any of these possible plays: -Gets to the rim -Kicks out to 2 -Quick stops and pitches back to 5 *Note: If a forward occupies the porch, "under cut" to the opposite side of the ball (not shown) and be ready to catch and score! Pass and Follow = Follow Pass into a Ball Screen Anytime we have a screening forward pass to a play making guard we encourage this ball screen action. -Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side) -Sprint to screen! -Set an angle that induces the defender to go over the top of the ball screen -Drive the ball at least 2 dribbles Straight Cut -x2 gets blown up by the screen -1st cutter (2) hunts shot -2nd cutter (1) holds screen, rolls to the rim and spaces back out Remember: When in doubt, space out! Curl Cut -x2 trails 2 around the screen -1st cutter (2) tightly curls around the screen, forces help and cuts to the rim -2nd cutter (1) holds screen and bounces back to the ball Remember: 2nd cutter always goes opposite of the 1st cutter! Flare Cut -x2 gets off and goes under the screen -1st cutter (2) reads this, communicates to 1 and flares -2nd cutter (1) repositions screening angle, holds screen and cuts to the rim Remember: Passer (4) may have to dribble to improve passing angle! Back Cut -x2 cheats and tries to blow up the screen -1st cutter (2) reads this and back cuts to the rim -2nd cutter (1) holds screen and then bounces back to the ball Remember: 2nd cutter always goes opposite of the 1st cutter! See More

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