4 Out Motion Overview - FastModel Sports

Published 10/20/2022 by Joel Hueser Favorite Send to FastDraw Print Embed
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Basketball Play - 4 Out Motion Overview
  • Motion Spots

    Offense is spacing, and spacing is offense:

    -Strive to keep the two guard spots filled (aka "Square the Top")

    -Maintain 12' to 15' spacing

    -Floor balance will dictate wing and forward spots

    -Take all cuts to the basket (unless post is occupied) and then space out

    -When spacing out, fill the open spot. If it's not open, back screen out

  • Motion Terminology

    -Point

    -Slot

    -Wing

    -Forward

    -Dead Corner

    -Porch

    -Landmark

    -High Post

  • Guard to Wing/Forward Pass = Basket Cut

    1 uses a front or rear cut depending on how x1 guards the pass (front cut shown here).

  • Occupied Post = Shallow Cut

    1 uses a front or rear cut depending on how x1 guards the pass (rear cut shown here).

  • w/High Post = UCLA Cut (aka Basket Cut)

    5 back screens and 1 uses a front or rear cut depending on how x1 guards the pass (rear cut shown here).

  • Guard to Wing/Forward Pass = Middle Screen

    1 and 4 must read each other and go opposite.

    Shown here 4 is the 1st cutter curling to the basket, and 1 replaces out.

  • Guard to Guard Pass = Set a Wide Pin Down Screen

    1 looks to basket cut first (this is ALWAYS our primary cut) to create proper screening angle (butt to ball).

    -Sprint to screen

    -Fist up, "Use me!"

    -Wait, wide, watch!!!

  • Guard to Guard Pass = Receive a Flare Screen

    1 looks to basket cut first (this is ALWAYS our primary cut) to set up flare cut. 2 creates proper screening angle by positioning his butt to the dead corner.

    -Sprint to screen

    -Fist up, "Use me!"

    -Wait, wide, watch!!!

  • w/High Post = Chin Cut (aka Basket Cut)

    1 uses a front or rear cut depending on how x1 guards the pass (rear cut shown here). 4 looks for 1 cutting to the basket. Several options present themselves here:

    -1 screens for 3 and 4 screens for 1 (STS)

    -5 screens (WPD) for 2 or ball screens for 4

    -4 passes to 3 and cleans up a stagger screen for 2

  • Guard to Guard Pass = Set a Ball Screen

    4 looks to basket cut first (this is ALWAYS our primary cut) to create proper screening angle (butt to sideline). 4 wants to make x1 go over the top of his screen.

    -1 needs to drive the ball

    -4 rolls/dives hard to the rim (or pops if he can shoot the three)

    -Back action for 2 when 4 dives

  • Wing to Guard Pass = Replace Cut (V-Cut)

    Preferred cut in this situation to maintain proper floor balance.

  • Wing to Guard Pass = Receive a Back Screen

    5 creates proper screening angle by positioning his butt to the basket. 3 uses a front or rear cut depending on how x3 guards the pass (rear cut shown here). After 5 holds the screen:

    -Pop out if he can shoot the three

    -Button hook 3 on the landmark

    -Pin down for for cutters changing sides

  • Post Entry = Spits

    Anytime we enter the ball to a player with his back to the basket we "split the post". Our default action is for the passer to screen for the nearest perimeter player. In this diagram, 2 screens for 1. Obviously, how the defense reacts will determine our cuts.

  • Post Help = Hot!

    Anytime the ball cannot be passed to the wing or slot due to a trap and/or denial pressure, post help is needed. In this diagram, 5 flashes to the high post. We always want to fill "3 Near & 1 Deep". On the catch, 2 back cuts and 5 makes a play.

  • Slot Penetration to Open Post =

    4 cracks back

    2 baseline drifts

    5 stays on the porch opposite the ball

    3 fills "1-more" spot

  • Slot Penetration to Filled Post =

    4 cracks back

    2 baseline drifts

    5 "undercuts" to get opposite

    3 fills "1-more" spot

  • Guard to Wing Dribble Hand Off = Flip

    Flips (aka DHO) are a means to counter pressure and/or change up ball movement. In this diagram, 1 flip to 2. Much like a ball screen:

    -1 and 2 come together (w/the ball)

    -2 wants to tun the corner and get "downhill"

    -Reading the defense, as with all motion concepts, if very important

    Quick Hitter(s): Floppy

  • Guard to Guard Dribble Hand Off = Pitch

    Pitches are a means to counter pressure and/or change up ball movement. In this diagram, 1 pitches to 4. The difference between a flip and a pitch is two-fold:

    1. It's a guard to guard transaction (slot to slot).

    2. Flips tend to be a little tighter in proximity. A pitch is like a rugby pass.

  • Flips & Pitches Together = Flip, Pitch & Go

    Combining these two actions together require highly skilled ball handlers, but when done efficiently it can be a very hard to guard addition to motion basketball. In this diagram we see a Flip, Pitch & Go:

    -1 flips to 2

    -2 pitches to 4

  • Flips & Pitches Together = Flip, Pitch & Go

    With plenty of space to drive, 4 makes a play:

    -Gets to the rim

    -Kicks out to 1

    -Passes to 5

  • Fist Out = Ball Screen on Wing/Slot

    -Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side)

    -Sprint to screen!

    -Set an angle that induces the defender to go over the top of the ball screen

    -Drive the ball at least 2 dribbles

  • Fist Out = Back Action

    -5 holds his screen and then dives hard to the basket

    -Often x2 will help with 5 diving/rolling, 2 fills up (aka "Back Action)

    -1 reads this a throws back

    -3 and 4 must "hold the sideline" and be shot ready

  • Fist Down = Ball Screen in Dead Corner

    -Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side)

    -Sprint to screen!

    -Set an angle that induces the defender to go over the top of the ball screen

    -Drive the ball at least 2 dribbles

  • Fist Up = Ball Screen on the Point

    -Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side)

    -Sprint to screen!

    -Set an angle that induces the defender to go over the top of the ball screen

    -Drive the ball at least 2 dribbles

  • Flat = Pressure Release for Point Guard

    To relieve x1's extended pressure, 5 screens with his butt "flat" (aka squared) to the baseline. 1 attacks the space and makes any of these possible plays:

    -Gets to the rim

    -Kicks out to 2

    -Quick stops and pitches back to 5

    *Note: If a forward occupies the porch, "under cut" to the opposite side of the ball (not shown) and be ready to catch and score!

  • Pass and Follow = Follow Pass into a Ball Screen

    Anytime we have a screening forward pass to a play making guard we encourage this ball screen action.

    -Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side)

    -Sprint to screen!

    -Set an angle that induces the defender to go over the top of the ball screen

    -Drive the ball at least 2 dribbles

  • Straight Cut

    -x2 gets blown up by the screen

    -1st cutter (2) hunts shot

    -2nd cutter (1) holds screen, rolls to the rim and spaces back out

    Remember: When in doubt, space out!

  • Curl Cut

    -x2 trails 2 around the screen

    -1st cutter (2) tightly curls around the screen, forces help and cuts to the rim

    -2nd cutter (1) holds screen and bounces back to the ball

    Remember: 2nd cutter always goes opposite of the 1st cutter!

  • Flare Cut

    -x2 gets off and goes under the screen

    -1st cutter (2) reads this, communicates to 1 and flares

    -2nd cutter (1) repositions screening angle, holds screen and cuts to the rim

    Remember: Passer (4) may have to dribble to improve passing angle!

  • Back Cut

    -x2 cheats and tries to blow up the screen

    -1st cutter (2) reads this and back cuts to the rim

    -2nd cutter (1) holds screen and then bounces back to the ball

    Remember: 2nd cutter always goes opposite of the 1st cutter!