Texas Tech Red Raiders - Stack Side
03/24/2022Follow more #FastModelMadness22 here See More
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Favorite Send to FastDrawBox Alignment: Shooter is on the weakside block and both post players are on the strong side elbow and block. Ball side post pops out for a quick catch and #23 and #2 set staggered screen for the shooter to come off for an open 3pt shot. Follow more #FastModelMadness22 here See More
Favorite Send to FastDrawInitial Set-up: Slots and Wings with 5 at the nail. Play can be run to either side. Play is initiated with a pass to the wing. UCLA screen by the 5 for the 1. After setting the UCLA screen, the 5 pops out for ball reversal. On the 5's catch, it triggers actions on both side of the court. A back screen ball side, and a flare screen on the weakside. The 5 immediately runs a DHO with the 1 and then comes off a ball screen. The 1 should read the PNR along with the 2 and 4 staying spaced and ready to shoot on the weak side. See More
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Favorite Send to FastDrawTriangle Stack Set: Play starts with the 4 coming up to set a dummy ball screen on the 1. The 3 clears to the corner early and the 1st option is the 5 man coming off the 2 screen around the block area. If 5 man is not open, 4 then sets a screen for the screener for a shot at the top of the key. See More
Favorite Send to FastDraw2 down "C" begins the same way as 2-down, but instead of 2 coming off a screen by 4, they set a backpick for the lob to the 4. See More
Favorite Send to FastDrawInitial Set-up: 3 out 2 in with posts at the blocks and guards on the wings. Play is initiated with a pass either wing, but often times it works best when you go away from your best jumping guard. On the pass to the wing, the weak side post (4) flashes to top of the key for the catch. The (1) and (3) space away to wing and corner. The (2) takes a couple of dribbles to shorten the pass to the (4) On the catch by the (4), the (5) sets a flare screen for the (2) and looks to slip the screen to the high post FT line. On the catch the 5 immediate looks to shoot, lob at the rim for the (3) or the (1) spacing away for the 3pt shot. See More
Favorite Send to FastDrawStack Alignment: 3 rubs off 5 to clear out to wing. 5 pops just above elbow to create a catch. 1 sets a fake screen for 3 and slips to the rim to take advantage of the potential switch. 3 spaces up to create space for catch. On 3's catch, 5 sets a ghost screen and sprints to the rim look for the lob from the 3 while 1 receives a pin-in screen from the 4 for potential 3pt shot in the corner. The last option is the throwback option to the 2 whose defender must tag the 5 to take away the lob. The 3 should read the help and make the appropriate pass: lob, 3pt shot, throwback for 3pt. See More
Favorite Send to FastDrawPlay initiated with a dribble entry and zipper screen for the 2 to catch ball at the top of the key. On 2's catch, 5 sets pindown screen for the 3 while the 1 exits through to the strong side corner. On 3's catch, the 4 sets a flare screen for the 2 for a 3pt FG opportunity. If defense switches, 4 slips to the rim for potential lay-up. If the 2 doesn't have the shot, 4 sets a step-up screen and 2 drives baseline looking for the 4 man lob at the rim or the drift pass in the corner. The 3 follows to the wing as a safety in no options develop. See More
Favorite Send to FastDrawPlay is intiated with 5 screening for 1 to get a catch in the slot area. 5 then clears out to the weak side. 1 then dribbles towards the 4 who sets a back screen for the 2 and then pops to receive a catch. The 2 comes off back screen and sets a baseline rip screen for the 5 for a lay-up. See More
Favorite Send to FastDrawBox Alignment with shooting guard 2 at the elbow who curls off the 4 to the weak side block. The 3 comes off a screen from the 5 to get a catch on the wing. The 3 immediately throw the ball into the post while the point guard 1 spaces away. On the 5's catch, the 4 dives to the weakside block setting a screen for the 2 for a 3pt shot at the top of the key. See More
Favorite Send to FastDraw1-4 High alignment: Play starts with post player setting screen on the wing defender. The guard curls off the screen and fills to the corner. The post player then pops back for the entry pass. Once the post player catches, the opposite guard cuts high or low off the 5 players elbow screen. The point guard spaces away. The 5 player pops to the top of the key for ball reversal and quickly reverses the basketball to the wing. Screen the screener action for lay-up or shot at the top of the key. If the guard does not shoot the top of the key shot then post re-screens and gets right into roll/replace action. If the high-low is not there then the ball is reversed and then guard and post stagger away for a shooter. This play has been a Tom Izzo staple over the last 15 years. See More
Favorite Send to FastDrawThis is KU's go to play to overload and isolate a post player for a lay-up or dunk. The play begins in a diamond alignment and the 2 comes off the deep pindown by the 5. On 2's catch, the 4 sprints to set a fake ball screen to clear out the weak side help and pull his defender away from a potential double team. The guard then throws the lob pass over the top of the defense for a dunk or easy lay-in. The 3 and 1 must stay above the FT line to occupy the help defense on the weak side. See More
Favorite Send to FastDrawPlay begins with Floppy action as 3 screens for 2 and then exits out weak side. The 2 comes off of 5's pindown screen. The 2 immediately curls the 5's screen and looks to set a rip screen for the 4. The 5 pops towards the 3pt line after the 2 curls to create a catch on the wing and looks to beam it to the 4 coming low off the screen. If the 4 is not open on the initial rip screen, he continues his cut to the short corner and looks to create a catch. On 4's catch the grenade action takes place: the 5 screens in for 2 and the 4 dribbles at the screen for a DHO and screen to create a 3pt shot for the 2. See More
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