Swing - Meet Up - Reject - FastModel Sports

Published 06/09/2021 by Randy Sherman Favorite Send to FastDraw Print Embed

About This Play/Drill

An excerpt from our new Five-Out Package Playbook

In this sequence, the opening is the SWING to Player 5. 

The passer then gets into a MEET UP with Player 2. Player 5 takes the ball to the action with the dribble. In this diagram, Player 2 REJECTS the MEET UP and the action flows into either a pass-and-follow DRAG ball screen or a FLIP (dribble handoff). From there the offense is into EURO. 

Frames 5 and 6 show how we can SWING and get into a MEET UP on the second side. 

  • Basketball Play - Swing - Meet Up - Reject
  • Basketball Play - Swing - Meet Up - Reject
  • Basketball Play - Swing - Meet Up - Reject
  • Basketball Play - Swing - Meet Up - Reject
  • Basketball Play - Swing - Meet Up - Reject
  • Basketball Play - Swing - Meet Up - Reject
  • The SWING Opening

  • You may prefer that Player 5 play back towards the First Side. A possible option there is for the passer, Player 1, to get into a Meet Up with Player 2. In a meet up two players run towards one another, this is not a screen, but sort of looks like one. The two offensive players run toward one another.

     

    Player 2 may ACCEPT or REJECT (shown) the meet up. In a reject, if we don't hit the player for a backdoor layup, they continue to far corner. Player 1 "pulls back" toward the ball. Player 5 hits ahead...

  • ...and follows into a side DRAG for 1. This connects with EURO detailed later in this playbook.

  • Player 5 may also get into a FLIP with Player 1. Still connects to EURO, detailed later.

  • The SWING Opening - We can also run a MEET UP as a Reversal Side Option

  • Enter into EURO on the second side