The Pistol offense is one of my favorite offenses right now. With the different reads and options you can make out of the initial pass it is really hard to comfortable defending. Point of emphasis would be to really make sure your wings and point guard give themselves enough room to operate sideline side to not warrant and immediate trap (although I have found that is one of the better ways to defend the initial action, so plan accordingly, tweet me @DaveNedbalekUTT and we can discuss)
Please share any wrinkles counters you see, or have run. I will include some decoy entries in a later post, as well as a video breakdown.
Teams running this right now:
-LA Clippers
-Golden State Warriors
-Houston Rockets
Few rules:
A dribble handoff is a ball screen, so jumpstop frame the ball and screen his man.
2) Pull all pick and rolls two dribbles away to draw the defense and keep spacing (attack the nail)
3) Screeners: screen the bottom half of the defender to force him to go over. You must make them go over the top of the screen never under
Chase option 1:
Head man to the wing and sprint to receive the ball back.
First look is to get a lay-up.
If no lay-up then keep your dribble and string the screen out. I recommend using reverse spins instead of crossovers due to proximity (although one of my favorite moves to teach out of this is the "J-Will" - https://www.youtube.com/watch?v=HlkUYYt3D0E)
4 will flare 2 but don't go past the midline.
4 - after you flare go straight into side pick & roll
Options off the pick and roll:
1 - attack to score. Lay-up or pull up jumper
2 - pocket pass to the roll man
Chase option 3 is the kick out to the 3pt shot
Option 4 is the weakside pindown.
Curl to elbow for jumper, or pocket pass to the roll man
The frame is flipped to show you how the set can be run either side. The strong side guard hooks, and the weakside guard is deep corner. 5 man runs weak wing behind the play.
"Keep" is a good option if the 1's defender has started keying on the return pass.
"Keep" option 1:
1 - pull up jumper off 4's screen
2 - pocket pass to roll man
3 - hook pass to the the lifted 3pt.
The same weakside pindown action happens in every option.
Start the pindown when the wing steps to use 4's screen.
The options are elbow jumper off the pindown, or pocket pass to roll man.
"Dribble" is identical to "Chase" without the initial pass
Option off the weakside pindown is as usual:
Elbow jumper, or pocket pass to roll man.
"Down" is the only option that doesn't begin with a guard pass.
Pass to 4 at the top of the key and sprint to score off 2's backscreen.
In "Down" if you cant hit the back cut go straight into the dribble handoff and roll.
Guard take the dribble handoff and look to...
1 - score (pull up/layup)
2 - pocket pass to the roll man
3 - hit the lift man for 3
Here's the hook pass to the lift man on option 2
This is the kickback option. Anytime we run kickback will KICK BACK to the lifting guard and look to feed the post who has buried on the roll
At is the only set play out of this formation that must be called before hand. The rest are just reads
Make your head man pass to the wing and shallow cut to the deep corner.
2 go straight into DHO with 4 who rounds the corner with space to attack.
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