The Swing Offense - FastModel Sports

Published 12/05/2015 by Coach Nick Favorite Send to FastDraw Print Embed

About This Play/Drill

"The Swing is a four-out patterned offense with continuity. All five players are interchangeable, and spacing, screening, cutting and accurate passing are vital. All five players have opportunities to post up inside, and the Badgers often invert their offense and post guards. The offense is deliberate (Wisconsin ranks 333rd out of 351 in the nation in adjusted tempo), often with multiple passes and places value on each possession with high percentage inside shots, or free-throws. Unlike some of the recent, newer offenses that feature dribble penetration as their engine of point generation, the Swing offense is truly a “team-offense” that places a premium on good passing, screening and cutting." - Randy Sherman - http://bballbreakdown.com/2015/02/14/wisconsin-badgers-inside-the-best-offense-in-college-basketball/

  • Basketball Play - The Swing Offense
  • Basketball Play - The Swing Offense
  • Basketball Play - The Swing Offense
  • Basketball Play - The Swing Offense
  • Basketball Play - The Swing Offense
  • Basketball Play - The Swing Offense
  • Initial set up features a ballside triangle. First Option is to enter the ball to 5

    Players on top (slots) are positioned just wider than the lane line. Players on wing at free throw line extended
  • Rule: When the ball is passed from slot to wing, the weakside players execute an exchange

    3 looks to enter to 5
  • If 5 does not receive the entry he sets an "up screen" and 1 runs a UCLA cut.

    1 takes the "path of least resistance" ballside or weakside of the screen.

    After screening 5 separates to the perimeter

  • 3 passes to 5

    Rule: When ball is passed from wing to slot, the weakside wing flare screens
  • The guard to guard pass (5 to 4) triggers the shuffle cut

    1 steps out to set backscreen for 3, then looks for ball (flex & flash)

    3 flex cuts to block

  • 4 has option of passing to 3 on flex cut, Hitting 1 off the pin down or reversing to 2
    Each pass triggers different rules! For example: 4 reverses to 2 and triggers the weakside exchange OR HAMMER